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Old Sep 30, 2007, 05:53 AM // 05:53   #1
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Default New PvE Skill: Hunter's Instinct

Anyone that has tried vanquishing knows the frustration of finding and killing that last patrol, even when the most efficient of kill patterns is used. That is why I am suggesting a PvE only skill for remedying that feeling. It's a sort of modified Light of Deldrimor, only instead of chests it pings the location of the nearest enemy.

Yes, I realize that this will be /notsigned, either because the programming is not viable or that "THIS WILL MAKE VANQUISHING TOO EASY OMFG", but I figured I'd put it out there.

Because really, spending thirty minutes hunting down a centaur patrol doesn't add anything to the challenge except frustration.
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Old Sep 30, 2007, 06:22 AM // 06:22   #2
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/signed

I don't really Vanquish but I can feel your frustration.
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Old Sep 30, 2007, 06:50 AM // 06:50   #3
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/signed
The hard part of vanquishing was supposed to be killing monsters (it failed but hush ), not looking for the damn things.
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Old Sep 30, 2007, 07:25 AM // 07:25   #4
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/signed

This is exactly what we need to make it easier to track down wandering enemies.
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Old Sep 30, 2007, 07:35 AM // 07:35   #5
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O.o

This needs to be added.

Give four all-together.
One can be in the Sunspear and/or Lightbringer Title Track.
One can be in the Factions Title Track (that'd be two).
One as a random PvE skill obtainable in Tyria (maybe in the Ring of Fire).

No need to add an obtainable skill in GW:EN. It's an expansion, so they can get the skill from one (or all) of the campaigns.

/Signed
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Old Sep 30, 2007, 08:57 AM // 08:57   #6
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That'd be pretty nice to have for vanquishing. Saves me hours of my life looking for that last mob in all those stupid maps.
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Old Oct 02, 2007, 01:00 AM // 01:00   #7
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/signed,, it is rediculous. spending 30 mins+ looking for em for 2 secs of killing - talk about annoying.
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Old Oct 02, 2007, 01:22 AM // 01:22   #8
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oh wow this has been on my mind for ages but i simply couldn't find a way to make it fit into lore (kept thinking about original UFO alien scanners =/ )
awesome, GREAT name for the skill.

/signed
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Old Oct 02, 2007, 01:25 AM // 01:25   #9
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/notsigned

Never had a problem with this. Also, is this really worth a whole skill slot on my bar?

Maybe if they made it passive... or something.
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Old Oct 02, 2007, 02:17 AM // 02:17   #10
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Wow, was not expecting this much support. Awesome!

And Kaida, this really should be something that takes up a slot. Light of Deldrimor is useful as much for the map bonuses as it is for the damage.

I would be completely willing to give up a skill slot to recieve the bonus of knowing where all the enemies are, particularly in the Prophecies campaign, where some of the patrols have INSANELY long routes. I can still remember vanquishing Deldrimor Bowl and hunting down the last group of centaurs by following the trail of Winter spirits like bread crumbs. The only reason I caught them was the fact they kept pausing to lay spirits down.
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Old Oct 07, 2007, 02:25 AM // 02:25   #11
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*Casts flesh of my flesh on thread because monks suck and restore rits rule*

/signed

I love this idea. I just tried to do some h/h vaquishing in barbarous shore... yeah that didn't go well. I'll need people for this. But as I went through barbarous shore on normal as well for quests, i found that looking for hidden enemies underground like mandragons SUCKS A$$! So mind numbing to do that.

This title is not really about skill, it's about how long can you keep your sanity... which I guess might be a skill.
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Old Oct 07, 2007, 02:31 AM // 02:31   #12
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/notsigned, the programming is not viable, THIS WILL MAKE VANQUISHING TOO EASY OMFG!!!!

now that your theories are out of the way:
/signed
great idea xP
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Old Oct 07, 2007, 11:29 AM // 11:29   #13
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Hmmm... you would be ruining the fact that, every time that happens, I get to say,
"Alright gang, lets split up and search for clues!"
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Old Oct 07, 2007, 08:05 PM // 20:05   #14
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Give it some other ability so it's not a useless spot on your skillbar. Like light of deldrimor is an AoE holy damage skill...which is more than useful.
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Old Oct 07, 2007, 08:17 PM // 20:17   #15
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Quote:
Originally Posted by PureEvilYak
Hmmm... you would be ruining the fact that, every time that happens, I get to say,
"Alright gang, lets split up and search for clues!"
true, but I'll only change my answer if you post up 4 screenshots of that happenening on this thread and then upload your party's reaction.
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Old Oct 07, 2007, 08:34 PM // 20:34   #16
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/signed at least in some aspect

As someone said earlier, dunno if I'd like to dump an entire skill from my bar, but I would like SOME way to do this.
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Old Oct 07, 2007, 09:05 PM // 21:05   #17
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Quote:
Originally Posted by A11Eur0
Give it some other ability so it's not a useless spot on your skillbar. Like light of deldrimor is an AoE holy damage skill...which is more than useful.
Quote:
Originally Posted by Senrath
/signed at least in some aspect

As someone said earlier, dunno if I'd like to dump an entire skill from my bar, but I would like SOME way to do this.

Considering only one person would have to equip the skill for the whole party to benefit its not so bad.
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Old Oct 07, 2007, 10:45 PM // 22:45   #18
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/signed

Maybe good for vanquishing, but also maybe good to avoid the surprise attacks from pop up enemies
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Old Oct 07, 2007, 11:02 PM // 23:02   #19
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considering that pop up enemy's need to be triggered before they appear on the map, and that they are not "really" in the map previous to triggering i doubt that this skill would or should detect them.

Light of Deldrimore on the other hand...

but then again these "surprise attacks" are not really surprising once you have played through the area once.
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Old Oct 10, 2007, 03:01 AM // 03:01   #20
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Quote:
Originally Posted by PureEvilYak
Hmmm... you would be ruining the fact that, every time that happens, I get to say,
"Alright gang, lets split up and search for clues!"
Hmm. Point taken. I really want to shamelessly plagiarize you the next time I'm vanquishing, because that is AWESOME.
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